- Mastering the strongest battlegrounds Martial Artist combo relies on precise timing and understanding your opponent's evade.
- Bullet Barrage is often the best opener, leading into various follow-ups.
- Vanishing Kick is a versatile combo extender, usable both mid-combo and to initiate.
- Last Breath is the Martial Artist's most potent ultimate move for finishing matches.
- Effective combos require baiting enemy counters and evades for optimal damage.
Understanding the Martial Artist's Core Moveset
The Martial Artist, known as Suiryu, is a formidable character in The Strongest Battlegrounds, excelling in close-quarters combat with a blend of rapid attacks and powerful finishers. To truly dominate with Suiryu, understanding his base moveset and how each ability synergizes is crucial for executing the strongest battlegrounds Martial Artist combo.
Video Highlights:
- Bullet Barrage is ideal for combo initiation, especially when an enemy's ragdoll dash is on cooldown.
- Whirlwind Drop is a safer follow-up if an opponent still has their ragdoll evade.
- Head First is best used when an enemy is ragdolled and lacks an evade dash, as it provides a stun.
- Vanishing Kick is a highly versatile combo extender, capable of starting combos or extending them after other attacks.
- The passive mini-uppercut can be used with Vanishing Kick for combo extension or creating distance.
The key to Suiryu's effectiveness lies in stringing together his basic attacks (M1s) with his special abilities. Each move has specific properties that make it more or less effective depending on the opponent's state, such as whether they are ragdolled or have their evade dash available.
Always observe your opponent's ragdoll state and evade dash cooldown. Using moves like Head First or Bullet Barrage when their evade is unavailable significantly increases your combo potential and reduces the risk of being countered.
Martial Artist Base Moveset Overview
| Move Name | Type | Primary Use | Notes |
|---|---|---|---|
| Bullet Barrage | Offense | Combo opener, multi-hit | Best to start combos; can hit multiple targets. Risky if enemy has ragdoll evade. |
| Vanishing Kick | Offense | Combo extender, initiator | Highly versatile. Can extend after Bullet Barrage/Head First or start new combos. |
| Whirlwind Drop | Offense | Predict/Punish, combo finisher | Effective against dashing enemies. Use as a combo ender to minimize risk. |
| Head First | Stun | Combo extender, stun | Only use when enemy is ragdolled and lacks evade dash. Stuns for follow-ups. |
| Mini Uppercut | Passive | Combo extender, distance creation | Activated by M1s. Combine with Vanishing Kick for extension. |
Executing Essential Martial Artist Combos
The Martial Artist thrives on quick, decisive actions. Implementing these combos will help you maximize your damage output and keep opponents on the defensive.
Basic Combo Starter
This combo focuses on initiating with Bullet Barrage and following up with reliable damage.
Initiate with Bullet Barrage
Start your assault with Bullet Barrage. This move is excellent for catching opponents and setting up subsequent attacks. If their ragdoll is cancelled, it allows for any follow-up.
Follow with Whirlwind Drop
After Bullet Barrage, immediately use Whirlwind Drop. This is a safer option if you suspect the opponent might still have their ragdoll evade. It minimizes risk compared to other moves.
Extend with Head First (if evade is down)
If your enemy has already used their evade dash, follow up with Head First. This move stuns them again, allowing your other abilities to cool down and extending your combo window.
Finish with Vanishing Kick (Used Twice)
Conclude the sequence with Vanishing Kick (Used Twice). This move is a fantastic combo extender and can deal significant damage, especially with its second hit.
Always be mindful of your opponent's evade dash. Using high-commitment moves like Head First when their evade is active can leave you vulnerable to counter-attacks. Baiting their evade before committing to these moves is crucial.
Aggressive Pressure Combo
This combo focuses on relentless pressure and maximizing damage when an opening is created.
| Sequence | Purpose | Notes |
|---|---|---|
| 3 M1s | Initial damage, setup | Standard melee attacks to start pressure. |
| Bullet Barrage | Stun/Launch | If opponent doesn't evade, this launches them for further combo. |
| Head First | Re-stun, cooldown management | Only if Bullet Barrage connects and opponent is ragdolled without evade. |
| 3 M1s Downslam | Ground opponent, additional damage | Keeps opponent grounded, setting up Whirlwind Drop. |
| Whirlwind Drop | Damage, combo ender | Good for predicting enemy movement or finishing the combo. |
| Vanishing Kick (2x) | Final damage, potential extension | Highly versatile, can be used to extend or disengage if needed. |
The timing for each move in these combos is vital. Spend time in practice mode to get a feel for the rhythm and visual cues. This will translate into more consistent and effective combos in live matches.
Martial Artist Awakening and Ultimate Moves
When the Martial Artist awakens, his ultimate moves become available, offering even more devastating options to secure a victory. These moves are powerful but require strategic deployment.
Ultimate Moves Overview
| Ultimate Move | Type | Damage Output | Counterable? | Key Feature |
|---|---|---|---|---|
| Ground Fissure | Offense | Moderate | No | Provides i-frames, safe combo extender. |
| Twin Fangs | Offense | High | Yes | Best used mid-combo to extend. |
| Earth Splitting Strike | Offense | High | Yes | Long-range, high damage. |
| Last Breath | Finisher | Very High | No | Almost one-shots, huge hitbox, instant win. |
Consider your awakening timing carefully. While ultimate moves are powerful, some are best used to extend existing combos (Twin Fangs), while others are for finishing (Last Breath).
Awakened Combo Example (StormyRae15's 100% Combo)
This combo utilizes the Martial Artist's awakened state to achieve maximum damage, potentially leading to a one-shot.
Initiate with Front Dash + 3 M1s
Start with a quick Front Dash to close distance, followed by three basic attacks (3 M1s) to initiate the combo and gain meter.
Activate Twin Fangs
Immediately follow with Twin Fangs. This move is a powerful combo extender in its awakened state, dealing significant damage.
Unleash Ground Fissure
After Twin Fangs, use Ground Fissure. This move grants temporary invincibility frames (i-frames) and further extends the combo, preventing the opponent from escaping.
Finish with Last Breath
Conclude the combo with Last Breath. This is Suiryu's strongest ultimate, boasting a massive hitbox and immense damage, often capable of finishing off an opponent instantly if executed correctly.
Last Breath is most effective as a finisher due to its high damage and uncounterable nature. Twin Fangs is better for extending combos, but be wary of its counterability if used randomly. Earth Splitting Strike offers range but also carries counter risk.
Counterplay and Defensive Strategies
Even the strongest battlegrounds Martial Artist combo can be nullified with proper counterplay. Understanding how to defend against Suiryu and how to adapt your combos to enemy defenses is vital.
Common Counterplay Tactics
| Defensive Action | Martial Artist Move Affected | Counter Strategy |
|---|---|---|
| Evade Dash | Bullet Barrage, Head First | Bait out the evade dash first, then commit to these moves. |
| Counter | Vanishing Kick (Used Twice), Twin Fangs, Earth Splitting Strike | Delay the second hit of Vanishing Kick, or only use counterable ultimate moves after baiting enemy counter. |
| Ragdoll Evade | Bullet Barrage, Whirlwind Drop | Use Whirlwind Drop as a safer follow-up to Bullet Barrage if ragdoll evade is active. |
Baiting Evades
One of the most effective strategies against skilled opponents is to bait out their evade dash. Use a quick, less committal attack or even a few M1s to provoke an evade, then unleash your full combo once they are vulnerable.
Knowing When to Disengage
If your combo is broken or your opponent manages to evade, sometimes the best strategy is to disengage and reset. Use moves like the passive mini-uppercut followed by Vanishing Kick to create distance and reposition for another attack.
Whirlwind Drop is a predictive move. If you anticipate an opponent dashing towards you, a well-timed Whirlwind Drop can catch them off guard and lead into a new combo. Conversely, if you use it randomly, they can easily punish you.
Optimizing Your Martial Artist Gameplay
Beyond just memorizing combos, becoming a master Martial Artist in The Strongest Battlegrounds involves continuous practice, environmental awareness, and adapting to different opponents.
Key Optimization Tips
Path to Suiryu Mastery:
- Practice M1 chains and special move timings in training mode.
- Learn to identify when an opponent's evade dash is on cooldown.
- Utilize the environment; use finishers near walls for wall combos or to climb mountains for escape.
- Adapt your combo based on the opponent's character and playstyle.
- Experiment with different combo variations to find what works best for you.
- Focus on baiting counters before committing to high-damage, counterable moves.
Advanced Techniques
| Technique | Description | Application |
|---|---|---|
| M1 Shove Tech | Using a dash immediately after M1s to reposition and continue pressure. | Extends combos, maintains close range. |
| Delayed Vanishing Kick | Timing the second hit of Vanishing Kick after an enemy's counter window. | Punishes early counters, ensures both hits connect. |
| Awakening Instant Last Breath | Activating awakening and immediately using Last Breath for a quick, uncounterable finish. | Best for securing a kill when an opponent is low on health or caught off guard. |
The Strongest Battlegrounds community frequently discovers new and optimized combos. Keep an eye on community wikis and content creators for the latest techniques and strategies to enhance your Martial Artist gameplay. For more community-made combos, check out the The Strongest Battlegrounds Rblx Wiki.
Frequently Asked Questions About Martial Artist Combos
Q: What is the best opening move for the strongest battlegrounds Martial Artist combo?
Bullet Barrage is generally considered the best move to start your combo with. It allows for various follow-up attacks, especially when the enemy's ragdoll dash is cancelled.
Q: How can I extend my combos with the Martial Artist?
Vanishing Kick is the most versatile combo extender. You can use it after attacks like Bullet Barrage or Head First, or even activate its 'used twice' variant to prolong the combo and deal more damage. The passive mini-uppercut also allows for extensions when combined with Vanishing Kick.
Q: When should I use Head First in a Martial Artist combo?
Head First should only be used when your enemy is ragdolled and does not have their evade dash ready. It provides a stun that allows for further combo extensions, but it's easily punished if the opponent can evade.
Q: Which ultimate move is the strongest for the Martial Artist?
Last Breath is by far the strongest ultimate move. It deals massive damage, has a huge hitbox, cannot be countered, and can almost instantly finish a match if used right after awakening.